Jun 13, 2008, 11:48 AM // 11:48 | #1 |
Desert Nomad
Join Date: Sep 2006
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Basic questions about SF sins...
1: Since they shouldn't be taking any damage at all, is it ok to buy non-max armor and use multiple sup runes?
2: What's a good standard A/E build that uses fire magic and one that uses dagger mastery? 3: What parts of UW can they solo? A friend and I plan on doing a full UW clear and I was wondering if it was worth bringing an SF sin? I haven't farmed/tanked in almost a year - usually I try to avoid using a tank in favor of damage when forming teams for general PvE. I actually haven't cleared UW in a long while too so besides the Four Horsemen quest, I'm not sure if an SF sin would be useful throughout the clearing. Thanks for the help |
Jun 13, 2008, 11:59 AM // 11:59 | #2 |
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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1) For the most part, yes. Some areas youll still be taking damage but it still farm able.
2) Search or pvxwiki 3) chaos planes, place with abominations, grapsings and aatxes (depending on build) might be more. |
Jun 13, 2008, 12:37 PM // 12:37 | #3 |
Krytan Explorer
Join Date: Mar 2008
Location: America
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1. until you know which areas can be safely farmed, no. max armor will save you many times from the sources that can damage you.
2. try the build forum or pvx 3. you should try playing the game with sin first. its really a very fun class. |
Jun 13, 2008, 12:45 PM // 12:45 | #4 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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The water Ele's like to use spells that do not target you. This means SF won't protect you from the damage. Not having max armor will make that damage enough to kill you fairly easy.
Using daggers won't work with the perma-SF build. Deadly Paradox disables attack skills for 10 seconds, and the Aataxes use Riposte. Also, the Grasps will be able to use Fear Me if you hit them enough without killing them, making your energy harder to maintain to keep SF active. |
Jun 13, 2008, 12:50 PM // 12:50 | #5 | |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I may have misunderstood your question, but I figured you'd be looking for non-farming builds. |
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Jun 13, 2008, 08:27 PM // 20:27 | #6 |
Desert Nomad
Join Date: Sep 2006
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Actually was lookin for farm builds but I'll just find some on wiki
Guess I'll try an SF sin for uw today.... |
Jun 14, 2008, 03:36 AM // 03:36 | #7 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Jun 14, 2008, 04:02 AM // 04:02 | #8 | |
Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Why would you need mulitple supe runes? All you need is 16 shadow and 12 fire thats it. I use the rest of the slots for restoration runes in case the traps get me. Which is also why i would keep my health at 400+ so if i do get hit by a random trap i dont bleed to death.
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Last edited by Lykan; Jun 14, 2008 at 04:09 AM // 04:09.. |
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Jun 14, 2008, 08:42 AM // 08:42 | #9 | |
Frost Gate Guardian
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
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Note that critical eye, critical agility, zealous daggers, and a 13 in critical strikes will generate energy gain at a rate that Fear Me has trouble keeping up with. In fact energy management can be easier on the dagger build (from 0-40 energy in seconds). Yes DP disables attacks for 10 seconds but you can cycle through golden fox, wild strike, and death blossom several times after the disable wears off before you need to run through the SF reapplication again. Again, though, I must emphasize just how slow the dagger approach is. Even with a slightly greater drop rate the fact that the dagger run takes more than an hour instead of 30 minutes makes the fire build much better. I use the dagger build to clear Tombs because the Fear Me spike there is a little less predictable than in UW and the energy gain from daggers is a much much faster way to recover if you are spiked to dangerously low energy levels at an inopportune time. |
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Jun 14, 2008, 08:53 AM // 08:53 | #10 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Yes, dagger builds can work. No, they don't work as well. Farming is about doing something quickly. If you want to kill slowly, there are lots of options, and with loot scaling, taking a full team is safer, but not as slow. I just don't think someone wanting to farm will want to use daggers unless bored with the farm. |
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Jun 14, 2008, 06:11 PM // 18:11 | #11 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Daggers do kill pretty quickly, since unlike the fire build it deals armor ignoring damage with the +x attack skills (and allows you to also farm areas with creatures with high armor against elemental damage), and with Death Blossum it has plenty of AoE, and like I said, you just don't bother with the aatxes in the dagger farm. The thing that makes the dagger build nice is that it can have a lot of utility and variations that allow you to farm areas besides UW.
The build is as follows: http://www.pvxwiki.com/wiki/Build:A/...Daggers_Farmer Anyway, the point is, they are both very viable options. Do your research and actually try something out next time before you knock it. I don't know how you can criticize something if you haven't even tried it or even seen the build (since you don't have the attribute spread right). Last edited by HawkofStorms; Jun 14, 2008 at 06:16 PM // 18:16.. |
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